Recite — Prototype Available
Preventing Media Bias
Recite is a website that plans on providing it's audience with unbiased information about elected officials. The most important quality of this resource is it's ability to transcend traditional tabloid claims involving these representatives. The mechanism relies on a simple structure of comparing quotes of the representative. These conflicting statements will shine light on individuals who go against what they have promised and ensured for the Americans that vote for them.
Representatives and Their Actions
The intention of the website is completely reliant on the user to make pure decisions without the influence of third parties (e.g. TV, Internet articles). The website will provide you the compared information and the user themselves will make the final choice, independently from the application.
Albertosaurus Experience —
Rochester museum and science Center
The Goal - Improved Experience
The Albertosarus Experience was a project that involved The Rochester Museum and Science Center along with three of my peers, Izzy Bulling, Ben Picard and Brandon Au. The main project involved building an experience based on the Albertosaurus dinosaur model at the Museum. My role involved 3D asset creation and management. The digital mockup for the interface can be seen below along with the flora based models that were created to enhance the dinosaur render.
3D Assets Creation and Management
The general process for creating and managing the flora created for the dinosaur's experience relied heavily on research involving the Cretaceous Era. The plants that were rendered out were specificly related to those found in areas surrounding the skeletal remains of several Albertosaurus. The color scheme was based heavily on gradients which can easily enhance the perception of depth from farther distances. The rest of the stylistic guide was based around the 3D Albertosaurus that was commisioned to be created for our group, along with surrounding graphics that are already in use at the RMSC.
The final output of our project was developed by Gabe Landau. The sizing of the application is static because of that the final installation of the experience will be mounted on a tablet near the Albertosaurus for easy viewing and interaction.
The final deliverable of this experience was only developed for one size (tablet, 1000px width) and for this reason it is not available for proper preview at the current size of your screen.
Sorry for the inconvenience.
Polymer — Imagine RIT 2018
Dissolving traditional interactions
Polymer is an exhibit based around unconventional interactions. Music, user interaction and chance will push the viewer to cooperatively meld and morph the design. The interaction is meant for users of all ages. This is a collaborative project between Izzy Bulling and I.
High Life —
Delving Into Virtual Reality
High Life is a virtual reality experience that involves the combination of 360 degree video and 3D assets. The experience revolves around local Rochester group Tart Vandelay and was showcased at Small World Books on May 7th, 2017.
Virtual Reality + Music
High Life was an interaction that pushed forward the synthesis of music and virtual reality interactions. The band Tart Vandelay was the main inspiration for the piece. The local band put emphasis on their wish to include nature and the dreamscape idea of transporting yourself from place to place all while reclining and relaxing in VR. The user started their journey at Small World Books, a local book store.
3D Assets created
The final event involved a performance from the featured band, Tart Vandelay, and the opening act, Apollo 11. The two bands played in the main area of the book store while our experience appeared near the entrance in a side room. 50+ participants engaged in the experience and most experienced virtual reality for the first time. The experience is available for download at request.
RIT Graphic Design —
Imagine RIT 2017
The concept for this independent study was heavily influenced by the Graphic Design department's need for influence in social media and in the general public. The temporary 'logo' to the side was created specifically for branding the social media pages. The secondary part of this creation involves an Imagine RIT exhibit in which the user combines analog input and their own creative ability. Users of all ages created single documents (as seen below) that were scanned in and posted to social media pages along with the creator if they wished to. This is a collaborative project between Izzy Bulling and I.
Our experience was located in the graphic design Studio One room on the third floor of Frank E. Booth Hall at RIT. The room supplied various goods for the user to create their interpretation of the GD logo. Children were especially drawn to creating and showcasing what they made, which overall led to parents involving themselves in the creation too. The location showcased designs that were digitally submitted apart from the analog submissions.
The exhibit resulted in over 100 submissions that were digitized and edited to created alternative content for the RIT Graphic Design social media pages. The overall process was rewarding as people of all ages could relax and draw for 20 minutes without focusing on anything external to their own creativity.
Music Education Product
Improving Low Funded Music Programs
Ramacue is an assisted learning music tool developed to reinforce the interest and accessibility that students have with music education. Prioritizing the connection between students and music instructors, the hope is to develop long lasting connections with learning processes involving music education. A secondary objective involves relaying information to instructors in a way which they can easily interpret and work from. Statistical analysis will be involved in every step along the way to allow the music instructor and easy way to grade and analyze students performance.
The primary audience of this tool, first and foremost, are the students who
use this tool to learn. Leaning specifcally towards K-6, Ramacue aims to
assist these students in any way to move them forward with basic music
theory and training. In line with an emphasis of music theory, there is also a
strong emphasis on engaging students while maintaining their attention in a
The secondary audience of this service involves the music instructors who day in and day out work towards the success of their students. A priority of eicient information is essential to showcase the developed nature of Ramacue to these individuals. Along with a developed experience, we aim to provide easily interpreted data points which instructors can use to improve the learning capacity of students.
Ease of use via organizational systems and information management are main priorities of Ramacue. We wish to enable success and act as a catalyst towards the relation between teacher and instructor. There is a strong emphasis on assisting the instructor rather than replacing them. Ramacue is in full support of music excellence and without the committed individuals who push students forward, the tool would be unable to help either audience.
Emphasizing Brand Values
Ease of access for students and music instructors
Interpreting information and moving forward with critical thinking are essential for the age of students that will use Ramacue. We stand for engaging in creativity and personal development.
Founding a creative environment for students
Innovation is essential for the progressive nature of society. It has been proven that engaging in music activities can develop these skills. Ramacue wishes to found a creative and engaging environment.
Prioritizing the students relationship with the instructor
Ramacue is a service, not a replacement for music instructors. The value of music instructors in school districts is essential to the individual development of students. We wish to act as the catalyst that pushes forward creativity and personal development.
Products & Services
The mobile application focuses strictly on the students relationship with practicing music. The sections have been developed for easy transitions to new subjects and visibility of progress.
The Ramacue Web Service has been developed specifically for the interpretation of data via analytic interpretation and visualization. Music instructors will be able to interpret this data and move forward with individual changes to students assignments.
Improving experiences that people have with the Physical/Digital world. This means studying the natural interactions humans have with technology.
Inspiring and educating others through analysis of data. The ability to percieve and interpret information is essential to the improvement of our societies.
Exploring new routes of interaction that transcend traditional media. Abstracting the norm pushes forward interesting and useful concepts. This is a key peice to connecting multiple publics.